Release Notes

Check here for the latest release notes. Information will appear here first and then will be incorporated wherever it belongs on the website or in the VKC Dog Owner's Manual.

NOTE: To view older release notes, please see the Archived Release Notes.

Australian Shepherd II Release Notes

posted Jun 29, 2014, 3:29 PM by Rosanna Himmel   [ updated Jun 29, 2014, 3:57 PM ]

2014-06-28

Summary

The VKC Australian Shepherd II comes in two color options:

  • Blue Merle
  • Red Merle

When you decide to regenerate (upgrade or convert) or to adopt a VKC Australian Shepherd, you will be able to choose either of these coat colors.

The dogs have a bandana with 40 textures like the other dogs. By default, the Australian Shepherd's bandana is hidden. To make your dog show the bandana, you say:

fido bandana show

The other bandana commands are described later in the document.

Your Australian Shepherd can have a short or a full tail. The command to change the tail is:

fido tail long

or

fido tail short

By default, the dog has a short tail. If you prefer the long tail and want your dog to revert to that tail whenever he or she is updated, come to one of our classes or question and answer sessions and ask how to make an "init" trick to set up your dog's personal settings after an update.

The Australian Shepherds also have all the rest of the great features of the other VKC Dogs including:

  • Pathfinding1
    • Finds his way around obstacles. No more bumping into things.
    • In and out of the house with ease
    • Smoother on heel and better heel positions
    • Explore, Patrol and Hidefrom instincts
    • Hide and Show Name
  • Traditional Mode1 — for when Pathfinding is not available.
  • Improved Toy Handling2
  • Bandana with 40 textures
  • Four petting animations
  • Stands right on the ground
  • Motions and blinking

1 Pathfinding allows the dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way through doors or gateways. If you have a fence around your yard, the dogs will stay inside the yard without a settle command provided that you keep the gate shut and make sure there are no holes in the fence, of course.

To get the best out of Pathfinding it is necessary to set any prim surfaces that you want the dog to be able to walk on to "Walkable." This is done using simple tools that are built into most modern SL viewers. Some of the VKC Trainers are seasoned Pathfinding experts now and offer classes in getting your home set up well. They'll be happy to help or advise you as you are getting started. Don't forget, you can also use the dog in Traditional (non-Pathfinding) mode while you are getting everything set up for Pathfinding.

There is more information on Pathfinding at the end of this document.

2 We call this Toy System 2. The toy is now part of the dog and moves with him as he moves rather than following along behind him, desperately trying to keep up, as it did in the past. Those old toys were *very* inefficient and we have discontinued them now. They will not work with these dogs. But there is a wealth of new toys that do. Don't forget to pick up the Free Toy Box filled with Toy System 2 Toys from the Information Kiosk when you Regenerate your dog.

Regenerating your old VKC Australian Shepherd

If you wish, you can Regenerate your old Australian Shepherd to the Australian Shepherd II. To do this you use the Regeneration Station which can be found near the Clinic in the Dog Parks at Turing Isle, Canis Beach or Steelhead Harborside. You will be able to choose whether your Regenerated Australian Shepherd is the Blue Merle or the Red Merle.

Please note that your newly Regenerated Australian Shepherd II will no longer be Transferable.

There is a fee for this service. Please join the VKC Group or the VKC Newsgroup Subscriber so that you are informed of special offers and reduced Regeneration Fees which occur from time to time.

Detailed Summary of Features for the Series II Dogs

* Pathfinding — in Pathfinding Mode, your dog will be able to find his way around obstacles, through doorways and so on without crashing into them. (To get the best out of this new feature, you may need to do a little work on your land to optimize it for Pathfinding. Please watch out in the VKC Group for announcements of Pathfinding Classes. If your land is not ready, or your landlord has disabled Pathfinding, your dog will still be able to work in "Traditional Mode".)

* Petting Animations — the Australian Shepherd has the three petting animations of the other Series II Pets plus a cuddle animation. When you cuddle your pet, the animation plays until you stand up (using the stand button in the viewer). Use fido setpet stroke, setpet scratch, setpet hug or setpet cuddle to choose which animation to use when you pet the animal.

* Bandana Textures — The Australian Shepherd has a bandana with 40 different textures. You choose the texture by clicking on the collar or bandana to cycle through the choices or by using the bandana command together with the number of the texture that you want to use.

For example:

fido bandana <number>

where fido is the name of your dog and <number> is the number of the bandana on the textures sheet.

For example, if your dog is named Admiral and you wanted him to wear the black bandana, you would say:

admiral bandana 37

You can also say scarf instead of bandana, for example: admiral scarf 23

* Hide and Show the dog's name — you can use fido hidename and fido showname to hide or show your dog's name.

* Other commands (in Pathfinding Mode)

You can find more details about these by clicking on the command.

* Improved positioning — the dogs now stand right on the ground.

* New options for the turn command

In the previous dogs, turn was used with the compass points (N, S, E, W, NE NW, SE, SW) along with l for left, r for right, toward for turn to face the speaker and back for turn around and face the other way.  In this dog, we’ve added some more options -- avatars, other dogs, left, right, and angles in degrees!

For example:

  • fido turn enrico — dog turns to face enrico
  • fido turn kitty — dog turns to face a pet named Kitty
  • fido turn left — dog turns 90 degrees left4
  • fido turn right — dog turns 90 degrees right4
  • fido turn 130 — dog turns 130 degrees to its right
  • fido turn –20 — dog turns 20 degrees to its left

4 The original turn l and turn r still work. They turn the dog 45 degrees just as they did before.

Troubleshooting Pathfinding

If you get your newly Regenerated dog home and he won't come when you call him, or go to another avatar or object when you tell him, it might be because he is in an area where his Pathfinding cannot work. There are a number of things you can do to diagnose what is going wrong. The first one is to ask him what the problem is, if he is standing with his head down, looking rather sad, try saying:

fido problem

If he replies with something like “cannot path find from current location” or “goal unreachable”, then you know that the problem is Pathfinding-related. If he is in the house or skybox, or standing on prim surface, try taking him outside onto the Linden terrain (or to the VKC Park) and checking that he can move there. If he can, then you know that the problem is not with the pet himself and that you need a little optimization on his home so that he can move around more easily.

Pathfinding optimization is mostly a case of setting your floors to “walkable” and things like walls and fences and other objects that do not need to move, to “static obstacle”. You can do this using simple tools that are built into most SL viewers. You can read more about it in the pathfinding section of the Second Life Wiki:

There is also a simple tutorial about how to mark objects as "walkable" or "obstacle" on our own web site.

If you know the basics about Pathfinding, we have a quick how-to set objects to be walkable in all sorts of different viewers.

We also have regular classes which cover beginner and intermediate level Pathfinding plus troubleshooting a build, you can find the class schedules in the VKC Parks. If you need more help, you can make an appointment with one of our Pathfinding Practitioners who will make a home call and talk to you about optimizing your build.

Sometimes Fido’s problem message will look like this: “Dynamic pathfinding is disabled in this region”. This means that the landowner has turned off Pathfinding on your region. A lot of people were misinformed when Pathfinding was introduced a few years ago and were led to believe that Pathfinding would damage the performance of their regions, so they panicked and turned it off. Many of them will be happy to switch it back on when they realize that it’s actually considerably less laggy than physical movement.

If all of this sounds like a lot of work and a lot of waiting before you can use your pets properly, don’t panic. There is also a non-pathfinding mode that you can use while you’re deciding what to change, waiting for your landlord or looking for a new landlord! Fido can also revert to traditional mode where he moves without pathfinding. This means that he can move around in houses and skyboxes with no Pathfinding optimization or on land where Pathfinding has been disabled. To revert to Traditional Mode say,

fido pf off

Fido will now be able to come when you call him and will be able to explore on his own, if he is in active mode. He just won’t be able to navigate quite as intelligently as he can with Pathfinding Mode.

When you and Fido are ready to go back to Pathfinding mode, because you’ve got your landlord to enable it, or you’re visiting the dog parks where it always works, you can switch back again by saying,

fido pf on

Frequently Asked Questions

Q. What is pathfinding?

A. Pathfinding is an amazing new Second Life feature that allows animals like the VKC Dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way in and out of the house, provided the doors are open or if you have a fence around your yard, the dogs/animals will stay inside the yard. You’ll need to keep the gate shut and make sure there are no holes in the fence of course.

It takes a little bit of work to get your land set up for pathfinding, particularly your buildings. But it’s not difficult by any means and the results can be stunning. You can read more about it on our web site and on the Linden Wiki.

  • http://www.virtualkennelclub.com/faq/tips-preparingforpathfinding
  • http://wiki.secondlife.com/wiki/Pathfinding_in_Second_Life

Q. Can I cuddle my dog/cat/rabbit/bear?

A. All of the Series II Pets should have cuddle animations as well as stroke, hug and scratch. If you are not sure whether you can cuddle your pet, the Trainers will be happy to advise you and help you update to the latest version.

Q. Will you rebuild the other old breeds?

A. Yes, we intend to rebuild the old prim dogs. We are also working to upgrade the more modern dogs -- for example, the Wolves -- to have Pathfinding and the other new features. This is an ongoing process.  We will also release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready

Q. Will you charge for the other updates?

A. The plan is to charge for the Regeneration of the old, prim dogs, just like we are doing for the Bloodhounds, Irish Wolfhounds and Australian Shepherds. Where possible, we will update the more modern dogs for free. Some dogs will require more work than others to make them compatible with Pathfinding and the other new features, and may incur a charge. We will announce charges at the time of their release.

Q. When will my <whichever> breed be upgraded?

A. The rebuilds and upgrades are an ongoing process.  We also wish to release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Q. My landlord has disabled pathfinding on my sim and he won’t turn it back on. Do you have anywhere I can rent where it will be more friendly for my pets?

A. Yes! You can find land at both Turing Estates which is owned by Enrico Genosse, Blu Sparkle and Sandry Logan, and at Racer Group Estates which is managed by Aztek Aeon (of Canis Beach).

Land at these estates is always pet friendly.

Minor Update

posted Dec 15, 2013, 4:09 PM by Rosanna Himmel   [ updated Dec 15, 2013, 4:11 PM ]

Along with the new animal releases, we also hav updates for the Polar Bears and the Bloodhound.
  • Bloodhound II — Updated and improved cuddle animation
  • Polar Bear Cub II — Updated and improved cuddle animation
  • Polar Bear II — New cuddle animation

There is also a small change to the Polar Bear II, we've removed the pounce instinct because he is not able to pounce; he doesn't have the poses to do it.

Dingo Release Notes

posted Jul 14, 2013, 5:22 PM by Rosanna Himmel   [ updated Jul 14, 2013, 5:27 PM ]

2013-07-12

Summary

The Dingo has the great features of the VKC Dogs and other animals including:

  • Pathfinding
    • Finds his way around obstacles, no more bumping into things
    • In and out of the house with ease
    • Smoother on heel and better heel positions
    • Explore, patrol and hidefrom instincts
    • Hide and show name
    • Improved toy resizing
  • Bandana with 40 textures individual to this breed (This animal has no collar)
  • Stands right on the ground
  • Motions and blinking

New Feature

With this animal we introduce a new feature called "cuddle". When you cuddle your pet, the animation plays continuously until you stand up (using the stand) button in the viewer.

The Dingo has the three petting animations of the other Series II Pets plus a cuddle animation.

Use the command setpet stroke, setpet scratch, setpet hug, or setpet cuddle to choose which animation to use when you pet the dingo.

Detailed Summary of Features for the Series II Pets

* Bandana/Scarf Textures — The Dingo has a bandana with 40 different textures. You choose the texture by clicking on the collar or bandana to cycle through the choices or by using the bandana command together with the number of the texture that you want to use. 

Contact sheet of bandana textures for the VKC Dingo

For example:

fido bandana <number>

where fido is the name of your dog and <number> is the number of the bandana on the textures sheet.

For example, if your dog is named Rex and you want him to wear the black bandana, you would say:

rex bandana 37

You can also say scarf instead of bandana, for example:

rex scarf 23

* Hide and Show the dog's name — You can use fido hidename and fido showname to hide or show your dog's name.

* New commands (in Pathfinding Mode)

  • Explore
  • Patrol
  • Hidefrom

* Improved positioning — The pets now stands right on the ground.

* Four petting animations — Choose fido setpet hug, or setpet stroke, or setpet scratch, or setpet cuddle.

* New options for the turn command — In the original dogs, turn was used with the compass points (N, S, E, W, NE, NW, SE, SW) along with l for left, r for right, toward for turn to face the speaker and back for turn around and face the other way. 

In this dog, we’ve added some more options — avatars, other pets, left, right, and angles in degrees! 

For example:

  • fido turn enrico — Fido turns to face Enrico
  • fido turn bo — Fido turns to face a pet named bo
  • fido turn left — Fido turns 90 degrees left*
  • fido turn right — Fido turns 90 degrees right*
  • fido turn 130 — Fido turns 130 degrees to his right
  • fido turn -20 — Fido turns 20 degrees to his left

* The original turn l and turn r still work. They turn the pet 45 degrees just as they did before.

Dachshunds Get an Upgrade

posted Jul 7, 2013, 11:35 AM by Rosanna Himmel   [ updated Jul 7, 2013, 11:36 AM ]

Release Date: 2013.07.12

Summary

These release notes cover the Regenerated Dachshunds: the Red and the Black and Tan.

Both VKC Dachshunds now have all the great features of the Series II dogs:

  • Collars and Bandanas (Scarf)
  • Three petting animations
  • Show/hide the dog’s name
  • Explore
  • Patrol

And so on. There are more details below.

Detailed Summary of Features for the Series II Dogs

Pathfinding — In Pathfinding mode, your dog will be able to find his way around obstacles, through doorways and so on without crashing into them. To get the best out of this new feature, you may need to do a little work on your land to optimize it for Pathfinding. Please watch out in the VKC Group for announcements of Pathfinding Classes. Otherwise, if your land is not ready or your landlord has disabled Pathfinding, your dog will still be able to work in Traditional mode.

fido pf off — Activates the traditional mode of movement

fido pf on — Activates the pathfinding mode of movement

Collars and Bandanas — The Dachshunds now have a collar and a bandana (scarf) like the Bloodhounds and the other VKC Dogs who are Pathfinding-enabled.

There are 40 different textures in the collars and another 40 textures for the bandana. You choose the texture by clicking on the collar or bandana to cycle through the choices or by using the collar/bandana command together with the number of the texture that you want to use. To change the collar or bandana directly, say: fido bandana <number> or fido collar <number> where fido is the name of your dog and <number> is the number on the textures sheet for the collar or bandana you want. 

For example, if your Black, Fawn, or Harlequin Great Dane is named Fido and you wanted him to wear the red spotted bandana, you would say:

fido bandana 35

You can also use the command scarf instead of bandana; for example:

fido scarf 35

Or, to get the dark brown collar, you would say:

fido collar 1

Collar (left) and Bandana (right) Textures for the Dachshunds

Collar Textures for the VKC Dogs Bandana (Scarf) Textures for VKC Dogs 

Click on the image to enlarge the contact sheet of textures. Right-click or control-click to download the image to your computer.

Hide and Show the dog's name — You can use fido hidename and fido showname to hide or show your dog's name.

New commands (in Pathfinding Mode)

  • Explore
  • Patrol
  • Hidefrom

Improved standing — The dog now stands and walks right on the ground.

Three petting animations — Choose fido setpet hug, or setpet stroke, or setpet scratch.

New options for the turn command — In the previous dogs, turn was used with the compass points (n, ne, e, se, s, sw, w, nw) along with l for left, r for right, toward for turn to face the speaker and back for turn around and face the other way.  In this dog, we’ve added some more options — avatars, other dogs, left, right, and angles in degrees!

For example:

fido turn enrico — fido turns to face enrico (an avatar)

fido turn rex — fido turns to face rex (another dog)

fido turn left — fido turns 90 degrees left*

fido turn right — fido turns 90 degrees right*

fido turn 130 — fido turns 130 degrees clockwise

fido turn -20 — fido turns 20 degrees counter-clockwise

* The original turn l and turn r still work. They turn the dog 45 degrees just as they did before.

To get the new version of your Great Dane, use the Regeneration Station at the Clinic at Turing Isle, Canis Beach, or Steelhead Port Harbor. There are instructions below.

F.A.Q.

Q. What is pathfinding?

A. Pathfinding is an amazing new Second Life feature that allows animals like the VKC Dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way in and out of the house, provided the doors are open or if you have a fence around your yard, the dogs/animals will stay inside the yard. You’ll need to keep the gate shut and make sure there are no holes in the fence of course.

It takes a little bit of work to get your land set up for pathfinding, particularly your buildings. But it’s not difficult by any means and the results can be stunning. You can read more about it on our web site and on the Linden Wiki.

Q. How do I get the upgrades?

A. The process is very simple. You will need to visit one of the Dog Parks at Turing Isle, Canis Beach, or Steelhead Port Harbor to Regenerate your dog. See the instructions below.

Q. How do I Regenerate my dog?

A. Go to the VKC Clinic at selected VKC Parks and look for the sign named "Regeneration Station" on the kiosk near the clinic (Turing Isle and Canis Beach) or on the counter of the clinic (Steelhead). It has a picture of the Bloodhound on it.

  1. Rez the dog that you wish to regenerate near the clinic.
  2. Click on the Regeneration Station — It will look up the dogs you own that are eligible and show you the breed names in the menu. Choose the breed that corresponds to the dog that you are going to Regenerate.
  3. You will now see the names of the dogs that you can Regenerate. Choose a dog from the list.
  4. The Regeneration Station will ask you to confirm that you wish to proceed. 

After you have confirmed, your Regenerated dog will be delivered to your inventory. He will be in your Objects folder and his name will be "Breed_name II." For example, if you regenerate a Red Dachshund, your dog will appear as an object "Red Dachshund II." Simply rez this object and it will become your dog again, only better.

Q. Is there a charge for Regenerating my Dachshund?

A. No, Regenerating your Dachshund is free. It is also free for the Huskies, Golden Retriever, Polar Bears, and Great Danes.

Q. Will you rebuild the other old breeds?

A. Yes, we intend to rebuild the old prim dogs. We also intend to upgrade the more modern dogs — for example, the Wolves and Dachshunds — to have Pathfinding and the other new features. This is an ongoing process. We will also release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Q. Will you charge for the other updates?

A. The plan is to charge for the Regeneration of the old, prim dogs, just like we are doing for the Bloodhounds. Where possible, we will update the more modern dogs for free. Some dogs will require more work than others to make them compatible with Pathfinding and the other new features, and may incur a charge. We will announce charges at the time of each release.

Q. When will my <whichever> breed be upgraded?

A. The rebuilds and upgrades are an ongoing process.  We also wish to release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Q. My landlord has disabled pathfinding on my sim and he won’t turn it back on. Do you have anywhere I can rent where it will be more friendly for my pets?

A. Yes! You can find land at both Turing Estates which is owned by Enrico Genosse, Blu Sparkle and Sandry Logan, and Racer Group Estates which is managed by Aztek Aeon (of Canis Beach). Land at these estates is always pet friendly.

Q. Where are the Regeneration Stations?

Great Danes Release Notes

posted Apr 14, 2013, 2:39 PM by Rosanna Himmel   [ updated Apr 14, 2013, 3:50 PM ]

Release Date: 2013.04.13

Summary

These release notes cover the Regenerated Great Danes — Fawn, Harlequin and RFL — and for the Black Great Dane.

The Fawn, Harlequin and RFL Great Danes now have all the great features of the Series II dogs:

  • Collars and Bandanas (Scarf)
  • Three petting animations
  • Show/hide the dog’s name
  • Explore
  • Patrol

And so on. There are more details below.

About The Black Great Dane

As you will recall, around this time last year we released a black version of the Great Dane which we called the RFL Great Dane and we donated 50% of his adoption fees to the Relay for Life fund raiser in SL. It was always the intention to have the dog back later in the year albeit in a slightly different format, but what with pathfinding, cats and puppies the project was postponed. So now he’s finally here again.

What are the differences between the RFL Great Dane and the Black Great Dane?

There are three small differences between the RFL Great Dane and the Black Great Dane:

Breed Name • The RFL Great Dane was our contribution last year to the Relay For Life fund raiser. We donated 50% of the adoption fees to the cause, for a total of US$611. The breed name indicates that this was where the money went. The dog has been updated to have a collar as well as his bandana, but he will not be available in this format again.

The Black Great Dane will also contribute to charity. One-half (50%) of the adoption fees will go to the current Widget Charity. You can see the current charity and read up on the previous ones on the Widget page

Collar • The collar textures on the RFL Great Dane are exclusive to this dog.

The collar textures on the Black Great Dane are the same as those in the other Series II dogs.

Bandana (scarf) • The bandana textures on the RFL Dane are exclusive to this dog.

The bandana textures on the Black Great Dane are the same as those in the other Series II dogs.

Detailed Summary of Features for the Series II Dogs

Pathfinding — In Pathfinding mode, your dog will be able to find his way around obstacles, through doorways and so on without crashing into them. To get the best out of this new feature, you may need to do a little work on your land to optimize it for Pathfinding. Please watch out in the VKC Group for announcements of Pathfinding Classes. Otherwise, if your land is not ready or your landlord has disabled Pathfinding, your dog will still be able to work in Traditional mode.

fido pf off — Activates the traditional mode of movement

fido pf on — Activates the pathfinding mode of movement

Collars and Bandanas — All of the Great Danes now have a collar and a bandana (scarf) like the Bloodhounds and the other VKC Dogs who are Pathfinding-enabled.

The Fawn, Harlequin and Black Great Danes have the same set of textures as the Bloodhounds, Huskies and Golden Retriever.

The RFL Great Dane has a set of collar textures and a set of bandana (scarf) textures unique to this breed.

There are 40 different textures in the collars and another 40 textures for the bandana. You choose the texture by clicking on the collar or bandana to cycle through the choices or by using the collar/bandana command together with the number of the texture that you want to use. To change the collar or bandana directly, say: fido bandana <number> or fido collar <number> where fido is the name of your dog and <number> is the number on the textures sheet for the collar or bandana you want. 

For example, if your Black, Fawn, or Harlequin Great Dane is named Fido and you wanted him to wear the red spotted bandana, you would say:

fido bandana 35

You can also use the command scarf instead of bandana; for example:

fido scarf 35

Or, to get the dark brown collar, you would say:

fido collar 1

Collar (left) and Bandana (right) Textures for the Fawn, Harlequin and Black Great Danes

Collar Textures for the VKC Dogs Bandana (Scarf) Textures for VKC Dogs 

Click on the image to enlarge the contact sheet of textures. Right-click or control-click to download the image to your computer.

Collar (left) and Bandana Textures (right) for the RFL Great Dane

RFL Great Dane Collar Textures for VKC Dogs Bandana (Scarf) Textures for the RFL Great Danes from the VKC

Click on the image to enlarge the contact sheet of textures. Right-click or control-click to download the image to your computer.

Hide and Show the dog's name — You can use fido hidename and fido showname to hide or show your dog's name.

New commands (in Pathfinding Mode)

  • Explore
  • Patrol
  • Hidefrom

Improved standing — The dog now stands and walks right on the ground.

Three petting animations — Choose fido setpet hug, or setpet stroke, or setpet scratch.

New options for the turn command — In the previous dogs, turn was used with the compass points (n, ne, e, se, s, sw, w, nw) along with l for left, r for right, toward for turn to face the speaker and back for turn around and face the other way.  In this dog, we’ve added some more options — avatars, other dogs, left, right, and angles in degrees!

For example:

fido turn enrico — fido turns to face enrico (an avatar)

fido turn rex — fido turns to face rex (another dog)

fido turn left — fido turns 90 degrees left*

fido turn right — fido turns 90 degrees right*

fido turn 130 — fido turns 130 degrees clockwise

fido turn -20 — fido turns 20 degrees counter-clockwise

* The original turn l and turn r still work. They turn the dog 45 degrees just as they did before.

To get the new version of your Great Dane, use the Regeneration Station at the Clinic at Turing Isle, Canis Beach, or Steelhead Port Harbor. There are instructions below.

F.A.Q.

Q. What is pathfinding?

A. Pathfinding is an amazing new Second Life feature that allows animals like the VKC Dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way in and out of the house, provided the doors are open or if you have a fence around your yard, the dogs/animals will stay inside the yard. You’ll need to keep the gate shut and make sure there are no holes in the fence of course.

It takes a little bit of work to get your land set up for pathfinding, particularly your buildings. But it’s not difficult by any means and the results can be stunning. You can read more about it on our web site and on the Linden Wiki.

Q. How do I get the upgrades?

A. The process is very simple. You will need to visit one of the Dog Parks at Turing Isle, Canis Beach, or Steelhead Port Harbor to Regenerate your dog. See the instructions below.

Q. How do I Regenerate my dog?

A. Go to the VKC Clinic at selected VKC Parks and look for the sign named "Regeneration Station" on the kiosk near the clinic (Turing Isle and Canis Beach) or on the counter of the clinic (Steelhead). It has a picture of the Bloodhound on it.

  1. Rez the dog that you wish to regenerate near the clinic.
  2. Click on the Regeneration Station — It will look up the dogs you own that are eligible and show you the breed names in the menu. Choose the breed that corresponds to the dog that you are going to Regenerate.
  3. You will now see the names of the dogs that you can Regenerate. Choose a dog from the list.
  4. The Regeneration Station will ask you to confirm that you wish to proceed. 

After you have confirmed, your Regenerated dog will be delivered to your inventory. He will be in your Objects folder and his name will be "Breed_name II." For example, if you regenerate a Copper Husky, your dog will appear as an object "Copper Husky II." Simply rez this object and it will become your dog again, only better.

Q. Is there a charge for Regenerating my Great Dane?

A. No, Regenerating your Great Dane is free. It is also free for the Huskies, Golden Retriever and the Polar Bears.

Q. Why is there a charge for the Bloodhounds?

A. The Bloodhounds were completely rebuilt from scratch. This was a lot of work. They are essentially a brand new dog. We think that the Regeneration Fee is a fair price to convert your old prim Bloodhound to the new version.

Q. Will you rebuild the other old breeds?

A. Yes, we intend to rebuild the old prim dogs. We also intend to upgrade the more modern dogs — for example, the Wolves and Dachshunds — to have Pathfinding and the other new features. This is an ongoing process. We will also release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Q. Will you charge for the other updates?

A. The plan is to charge for the Regeneration of the old, prim dogs, just like we are doing for the Bloodhounds. Where possible, we will update the more modern dogs for free. Some dogs will require more work than others to make them compatible with Pathfinding and the other new features, and may incur a charge. We will announce charges at the time of their release.

Q. When will my <whichever> breed be upgraded?

A. The rebuilds and upgrades are an ongoing process.  We also wish to release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Q. My landlord has disabled pathfinding on my sim and he won’t turn it back on. Do you have anywhere I can rent where it will be more friendly for my pets?

A. Yes! You can find land at both Turing Estates which is owned by Enrico Genosse, Blu Sparkle and Sandry Logan, and Racer Group Estates which is managed by Aztek Aeon (of Canis Beach). Land at these estates is always pet friendly.

Q. Where are the Regeneration Stations?

Yorkshire Terrier Release Notes

posted Apr 1, 2013, 9:27 AM by Rosanna Himmel   [ updated Jul 14, 2013, 5:23 PM ]

30 March 2013

Small in stature but enormous in character, the VKC Yorkshire Terrier has all the great features of the other VKC Dogs including pathfinding, three petting animations and, being a small dog, this is another one that you can pick up and carry with the here command.

Changing the Bow Textures

You can change the textures on the dog’s bow with the “bow” command.

For example:

fido bow 12

fido bow 23

(Click to enlarge the texture sheet)

The numbers correspond to the 40 separate bow textures. You can see the range of textures for the bow on the texture sheet.

You can also tint the bow using the b-color command. We recommend starting with one of the more neutral textures before you start to add colors:

fido bow 0 — a silvery/white texture

fido bow 09 — dotted texture with a pale background

fido bow 25 — texture with white stars over a neutral background

fido bow 32 — neutral grey and white plaid texture

All of the above textures will support coloring quite well.

To apply the color, you use the b-color command followed by the three values for the Red, Green and Blue components for the color that you require.

For example:

fido b-color 128 0 0 will apply a dark red color to the bow.

fido b-color 0 255 0 will apply a bright blue color to the bow.

fido b-color 0 0 255 will apply a bright green color to the bow.

fido b-color 255 255 0 will apply a bright yellow color to the bow.

fido b-color 255 128 0 will apply a bright orange color to the bow.

You can make almost any color you can imagine by combining the values for Red, Green and Blue. The minimum value for each color component is 0 and the maximum value is 255. To make more subtle colors than the example illustrates, vary the values for the three components so that they are not just the maximum or minimum values.

Hiding the Bow

To hide the dog’s bow say: fido bow hide

To show it again say: fido bow show

The Hair Clip/Band

When the bow is hidden, you can see the dog’s little hair clip which holds her long hair up out of her eyes. Although this cannot be hidden, you can change its color using the c-color command.

For example:

fido c-color 90 56 156 which would make it a sort of dark lilac color.

Changing the Petting Animation

By using the setpet command you can change the animation that you and the dog do when you pet them. The three options are: stroke, hug and scratch.

For example:

fido setpet hug

Picking Your Dog Up

Say fido here to pick up the dog.

The first time you do it, you will need to give the dog permission to attach to you.

fido attach

Watch for the drop down menu at the top right of your screen. Once you have given permission, give the here command once again and the dog will be able to jump into your arms.

To put your dog down again, right click on your dog and choose Drop from the menu.

If you find that your dog jumps into your arms all the time without telling him to and you don’t want him to do that, tell him attach no, like this:

fido attach no

This revokes the attach permission that you gave earlier, and if you want him to respond to the here command again, you will first have to tell him to attach again, give him permission on the drop down menu, and then you can use the here command.

F.A.Q.

Q. What is pathfinding?

A. Pathfinding is an amazing new Second Life feature that allows animals like the VKC Dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way in and out of the house, provided the doors are open or if you have a fence around your yard, the dogs/animals will stay inside the yard. You’ll need to keep the gate shut and make sure there are no holes in the fence of course.

It takes a little bit of work to get your land set up for pathfinding, particularly your buildings. But it’s not difficult by any means and the results can be stunning. You can read more about it on our web site and on the Linden Wiki.

Q. My landlord has disabled pathfinding on my sim and he won’t turn it back on. Do you have anywhere I can rent where it will be more friendly for my pets?

A. Yes! You can find land at both Turing Estates which is owned by Enrico Genosse, Blu Sparkle and Sandry Logan, and Racer Group Estates which is managed by Aztek Aeon of Canis Beach. Land at these estates is always pet friendly.

Q. To get the best results from my Pathfinding dog, I need to set my house to walkable and optimize my home. Do you have classes about this?

A. Yes, we do. There is usually at least one pathfinding class per week. You can get the current class schedule from the Information Kiosk near the Dog Clinics.

Pathfinding Update

posted Jan 15, 2013, 8:37 AM by Rosanna Himmel   [ updated Jan 15, 2013, 9:01 AM ]

VKC Updates 12 January 2013

Summary

  • Regenerated Golden Retriever (pathfinding-enabled)
  • New hug and scratch animations for Puppies
  • New collars for Huskies
  • New collective terms for calling Polar Bears and Puppies
  • Improved animation for petting Cats (scratch animation)

Details

Regenerated Golden Retriever

Pathfinding — in Pathfinding Mode, your dog will be able to find his way around obstacles, through doorways and so on without crashing into them.

To get the best out of this new feature, you may need to do a little work on your land to optimize it for Pathfinding. Please watch out in the VKC Group for announcements of Pathfinding Classes. If your land is not ready, or your landlord has disabled Pathfinding, your dog will still be able to work in "Traditional Mode".

Bandanas — the Golden Retriever now has a bandana (scarf) like the Bloodhounds. There are 40 different textures in it. You choose the texture by clicking on the bandana to cycle through the choices or by saying: fido bandana <number>  where fido is the name of your dog and <number> is the number of the bandana on the bandana textures sheet. For example, if your dog is named Fido and you wanted him to wear the red spotted bandana, you would say:

fido bandana 35

You can also say scarf instead of bandana. It makes no difference to your pet if you say scarf or bandana. For example:

fido scarf 23 means the same to your dog as fido bandana 23

New Collar — the Golden Retriever now has a more detailed collar like the one the Bloodhound and the Dachshunds have, with the little loops and the buckle. The collar has the texture changer. You choose the texture by clicking on the collar to cycle through the choices or by saying:

fido collar <number>

Here Fido should be the name of your dog and <number> is the number of the collar on the collar textures sheet. For example, if your dog is named Rex and you wanted him to wear the red and silver plaited leather collar, you would say:

fido collar 32

Hide and Show the dog's name — you can use fido hidename and fido showname to hide or show your dog's name.

New Commands (in Pathfinding Mode)

  • Explore
  • Patrol
  • Hidefrom

Standing — the dog now stands right on the ground.

Three petting animations — choose fido setpet hug, or setpet stroke, or setpet scratch

New options for the turn command

In the previous dogs, turn was used with the compass points (N, S, E, W, NE NW, SE, SW) along with l for left, r for right, toward for turn to face the speaker and back for turn around and face the other way.  In this dog, we’ve added some more options — avatars, other dogs, left, right, and angles in degrees!

For example:

fido turn enrico — fido turns to face enrico

fido turn bo — fido turns to face bo (another VKC Pet)

fido turn left — fido turns 90 degrees left*

fido turn right — fido turns 90 degrees right*

fido turn 130 — fido turns 130 degrees to his right

fido turn -20 — fido turns 20 degrees to his left

* The original turn l and turn r still work. They turn the dog 45 degrees just as they did before.

To get the new version of your Golden Retriever, use the Regeneration Station at the Clinic at Turing Isle or Canis Beach.

New Hug and Scratch Animations for Puppies

You may recall from the puppies’ release that Solcar was not available to provide the full set of petting animations. All we had at release time was the stroking animation and the carrying animation and we promised that we’d update them as soon as we could to give you the full complement of petting animations. Well, I’m happy to announce that he got his Internet back this week and we set him to work straight away to finish up the animations for the puppies. When you say fido setpet hug, or setpet stroke, or setpet scratch, the petting animations will change accordingly.

New Collars for Huskies

The Huskies now have the more detailed collar like the one the Bloodhound and the Dachshunds have, with the little loops and the buckle. The collar has the texture changer. You choose the texture by clicking on the collar to cycle through the choices or by saying:  

fido collar <number> where fido is the name of your dog and <number> is the number of the collar on the collar textures sheet. For example, if your dog is named Fido and you wanted him to wear the red leather collar, you would say:

fido collar 14

New Collective Terms for Calling Bears and Puppies

As you know, if you say "dogs come", all of your Dogs come and so do your Bears, Wolves, and Hyenas. In the new version the different sorts of animal will have their own collective forms with which to address them as a group.

  • dogs — all dogs and puppies respond.
  • puppies — all puppies respond (but not dogs).
  • bears — all bears respond.
  • cats — all cats respond.
  • pets — all VKC animals respond.

The new terms apply to all Dual Mode (Pathfinding) VKC Pets.* You can use the collective term for all commands your pets know, not just for come. For example, if you say, "bears rest", all of your bears will lie down and rest. If you say, "puppies turn enrico", all of your puppies will turn toward Enrico. If you say, "dogs go enrico wag sit", all your dogs and puppies will go to Enrico and wag their tails before sitting down.

* For the older pets, you can still use the collective term, dogs, to command all your pets as a group.

Improved Animation for Petting Cats

The cats have a new and improved version of the petting “scratch” animation. (The one where you scratch the cat’s belly.)

Frequently Asked Questions (FAQ)

Q. What is pathfinding?

A. Pathfinding is an amazing new Second Life feature that allows animals like the VKC Dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way in and out of the house, provided the doors are open or if you have a fence around your yard, the dogs/animals will stay inside the yard. You’ll need to keep the gate shut and make sure there are no holes in the fence of course.

It takes a little bit of work to get your land set up for pathfinding, particularly your buildings. But it’s not difficult by any means and the results can be stunning. You can read more about it on our web site and on the Linden Wiki.

Q. My landlord has disabled pathfinding on my sim and he won’t turn it back on. Do you have anywhere I can rent where it will be more friendly for my pets?

A. Yes! You can find land at both Turing Estates which is owned by Enrico Genosse, Blu Sparkle and Sandry Logan, and Racer Group Estates which is managed by Aztek Aeon (of Canis Beach). Land at these estates is always pet friendly.

Q. How do I get the upgrades?

A. For everything in this release except the Golden Retriever you take your dog to the clinic, rez him nearby and say: update fido in local chat.

For the Golden Retriever the process is slightly different, but it is very simple. You will need to visit one of the Dog Parks and Regenerate your dog. See the instructions below.

Q. How do I Regenerate my dog?

A. Go to the clinic at Turing Isle or Canis Beach and look for the sign named "Regeneration Station" on the counter of the clinic. (It has a picture of the Bloodhound on it.)

Rez the dog that you wish to regenerate near the clinic.

Click on the Regeneration Station — it will look up the dogs that you may Regenerate and show you the breed names in the menu. Choose the breed that corresponds to the dog that you are going to Regenerate.

You will now see the names of the dogs that you can Regenerate. Choose a dog.

The Regeneration Station will ask you to confirm that you wish to proceed.

After you have confirmed, your Regenerated dog will be delivered. He will be in your Objects folder and his name will be "Breed_name II". For example, if you Regenerate a Copper Husky, your dog will be "Copper Husky II"

Q. Is there a charge for Regenerating my Golden Retriever?

A. No, Regenerating your Golden Retriever is free. It is also free for the Huskies and Polar Bears and Polar Bear Cubs.

Q. Why is there a charge for the Bloodhounds?

A. The Bloodhounds were completely rebuilt from scratch. This was a lot of work. They are a brand new dog. We think that the Regeneration Fee is a fair price to convert your old prim Bloodhound to the new version.

Q. Will you rebuild the other old breeds?

A. Yes, we intend to rebuild the old prim dogs. We also intend to upgrade the more modern dogs — for example, the Golden Retriever or the Great Danes — to have Pathfinding and the other new features. This is an ongoing process. We will also release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Q. Will you charge for the other updates?

A. The plan is to charge for the Regeneration of the old, prim dogs, just like we are doing for the Bloodhounds. Where possible, we will update the more modern dogs for free. Some dogs will require more work than others to make them compatible with Pathfinding and the other new features, and may incur a charge. We will announce charges at the time of their release.

Q. When will my <whichever> breed be upgraded?

A. The rebuilds and upgrades are an ongoing process.  We also wish to release new breeds in between the work on rebuilding and upgrading. It's not possible to say when a particular breed will be ready.

Puppies

posted Jan 12, 2013, 1:13 PM by Rosanna Himmel   [ updated Jan 15, 2013, 7:59 AM ]

22 December 2012

Widget is in trouble! He escaped from one of the dog parks and — well, he had a very happy time with some purebreds in the Caledons. He’s back in the dog park where he belongs, but look who followed him home. Let’s put it this way: Widget is very proud of himself AND his new descendants! Yes!! I said descendants!!!

There are four puppies: Alder, Birch, Cedar and Dogwood. If you’d like to see them, they are in the Puppy Pens at Turing Isle and Canis Beach.

Features

The puppies have all the great features of the VKC Dogs. Plus they have the following:

  • Pathfinding
    • Finds his way around obstacles, no more bumping into things.
    • In and out of the house with ease
    • Smoother on heel and better heel positions
  • New Commands and behaviors
    • Explore
    • Patrol
    • Hidefrom
  • Hide and Show Name
  • Improved Toy Resizing
  • Collar and Bandana
    • Bandana with 40 textures
    • Collar with 40 textures
  • Stands on the ground
  • Motions and blinking
  • “here” command for carrying your puppy

New Commands

Explore (Pathfinding Mode)

Explore is like a pseudo-active mode where the dog wanders around looking at things, greeting people and so on. You need to tell the dog a range to explore within.

For examples:

fido explore 50

Which will tell the dog that he may explore within 50 meters* in each direction from where he starts.

Instead of giving a numeric range, you may also say:

fido explore region

Which means that the dog uses the entire sim as his exploration area.

* You may find that the dog will move outside of this area when he chooses to greet someone or something, but he will return to the area when he starts to explore again.

Patrol (Pathfinding Mode)

Patrol can be used with a list of marks or a range in meters. The dog will walk to the first mark in the list that you give, then to the second and then the third and so on. Once he has visited each mark, he starts over at the beginning. If you give a range in meters instead of a list of marks, the dog calculates a square area with however many meters you said on each side, and patrols the four corners of that area.

For example, if you teach the dogs marks at your front door, back door, garage and stable, you might say something like this:

fido patrol frontdoor backdoor garage stable

Or using a range, you might say something like this:

fido patrol 50

We know that many of you have taught your dogs patrol tricks at various times and we also know that many less sophisticated pets have had some sort of patrol command for a while, but we thought it was a good time to introduce it as a feature in the VKC dogs and take advantage of the Pathfinding System to help the dog patrol intelligently and avoid obstacles.

Patrol Speed (Pathfinding Mode)

You can use the patrolspeed command to tell your dog how fast to walk (or even run) between the points that he patrols. For example:

fido patrolspeed 6

Hidefrom (Pathfinding Mode)

This is a really fun thing, but you’ll need to experiment with where it works and where it doesn’t. Our favorite place to do this is in a maze of some sort. When you tell the dog to hidefrom you or another avatar, he runs off looking for someplace where you cannot see him and then he lies down.

You would use the command like this:

fido hidefrom enrico

Showname/Hidename

You can hide the dog’s name text (and display it again) using this command.

fido hidename — makes the text disappear

fido showname — makes the text display again

Setpet

This is the command that changes the petting animation. You have three options: stroke, hug and scratch.

For example:

fido setpet hug

I’ll leave you to work out which is which!

Stop

It’s unlikely that this is something that you’ll need to use very often. It was something I used when first developing the pathfinding dogs and I left it in for the trainers during testing. You can use it if your dog appears to be stuck on a particular pathfinding task and unable to get to where he wants to go. All it does is tell him to stop anything related to pathfinding that he is trying to do. Most people would probably tell their dog to come or sit instead.

pf on/off

Use this command to switch between Pathfinding and Traditional modes.

fido pf off — switches to traditional mode

fido pf on — switches to pathfinding mode

Updated Commands

Turn

In the previous dogs, turn was used with the compass points (N, S, E, W, NE NW, SE, SW) along with l for left, r for right, toward for turn to face the speaker and back for turn around and face the other way. In this dog, we’ve added some more options -- avatars, other dogs, left, right, and angles in degrees!

For example:

fido turn enrico — fido turns to face Enrico

fido turn fido — fido turns to face fido

fido turn left — fido turns 90 degrees left*

fido turn right — fido turns 90 degrees right*

fido turn 130 — fido turns 130 degrees

fido turn -20 — fido turns -20 degrees

* The original turn l and turn r still work. They turn the dog 45 degrees just as they did before.

Scarf/Bandana


(Click to enlarge the contact sheet; right click or control-click
to download it to your computer.)

Example commands:

fido scarf 21 — changes the scarf texture to #21*

fido bandana 12 — changes the scarf texture to #12*

fido s-color 0 0 128 — puts a dark blue tint onto the scarf

fido b-color 128 0 0 — puts a dark red tint onto the scarf

fido scarf hide

fido scarf show

fido bandana hide

fido bandana show

*See the contact sheet at right for the textures.

Improved Toy Resizing

A number of people had observed that the dogs using VKC Toy System 2 scaled the toys down to fit the dog when a small dog took a large toy, but the toys didn’t scale back up when a large dog took them. I expect we’ve all experienced something similar in RL, where the dog gets hold of something small and you can’t see what he’s got and you’re trying to get your fingers inside his mouth and pry his jaws apart and you’re getting covered in drool and it’s generally unpleasant. Well, the VKC Dogs should scale their toys back up so that you can always see what they’re carrying.

Other Changes

The major change is that with the new features related to pathfinding, you will find that sometimes settle and/or stay are released when using some commands.

go / on / run / come — does not release settle/stay setting. (Same as before.)

heel — releases settle/stay settings. (Changed behavior.)

patrol — does not release settle/stay. If any of the points are outside the dog's settle or stay area, the dog does not attempt to patrol.

explore — releases settle/stay settings. (Command is owner only.)

hidefrom — releases settle/stay settings. (Command is owner only.)

Features that are not working

Swimming — this still works in Traditional Mode (pf off). But, the current implementation of the SL Pathfinding system does not support in-water or underwater pathfinding, so the dogs will no longer swim, but will stop at the water’s edge. I’ll be watching the Lindens’ further developments in Pathfinding with regard to this. I think when people start to get the hang of it and see the possibilities for other things, they’ll be asking for volumetric (3D) pathfinding and maybe then the dogs will be able to swim again.

NOTE: If your dog happens to fall into the water, you will now have to use the tp command to retrieve your dog or move him out of the water in edit. Telling him to come once he is in the water will not work.

Toy System 1 — I have withdrawn support entirely for the old “follow me” toys in the new pathfinding animals. Toy System 2 has been successful and seems to work well, so I think that with our new generation of animals, it is time to move on and leave the old system behind. It served us well for a long time but we all know that we can do better than those funny toys floating in the air trying to keep up with the animals as they move. The Toy System 2 toys will remain backwards compatible with the older VKC Dogs.

Setpet  — At the time of release, there is only one petting animation in this first release. This will be updated as soon as we can, but at the moment our animator, Solcar Amat, is in the throws of moving house and has no Internet access so he is unable to work on the animations for petting the puppies.

F.A.Q.

Q. What is pathfinding?

A. Pathfinding is an amazing new Second Life feature that allows animals like the VKC Dogs to move around without crashing into things. They can find their way around obstacles instead of jumping over them and can find their way in and out of the house, provided the doors are open or if you have a fence around your yard, the dogs/animals will stay inside the yard. You’ll need to keep the gate shut and make sure there are no holes in the fence of course.

It takes a little bit of work to get your land set up for pathfinding, particularly your buildings. But it’s not difficult by any means and the results can be stunning. You can read more about it on our web site and on the Linden Wiki.

Q. My landlord has disabled pathfinding on my sim and he won’t turn it back on. Do you have anywhere I can rent where it will be more friendly for my pets?

A. Yes! You can find land at both Turing Estates which is owned by Enrico Genosse, Blu Sparkle and Sandry Logan, and Racer Group Estates which is managed by Aztek Aeon of Canis Beach. Land at these estates is always pet friendly.

Q. Are the puppies breedable? Is Widget breedable?

A. No, the story about Widget escaping is just a story. Widget is not able to reproduce either in SL or RL.

Q. Will the puppies grow up?

A. No, they will be puppies permanently.

Q. Where do those names come from? What breed are the puppies?

A. The puppies are all mixed breeds, for the purposes of the VKC Registry their breed names are their names.

  • Alder Puppy
  • Birch Puppy
  • Cedar Puppy
  • Dogwood Puppy

Q. Can I change their names?

A. Yes, you can rename them just like you do with your other VKC Dogs.

VKC Cats

posted Jan 10, 2013, 9:03 PM by Rosanna Himmel   [ updated Jan 10, 2013, 9:05 PM ]

23 November 2012

It’s been many years since I was first asked to make a cat. I never took the idea very seriously, and I think that many people thought I’d never do it. But the Team has been applying increasing pressure over the last few months and, in the end, I gave in. Finally, we have a VKC Cat!

As you might expect, the VKC Cat is based on the dogs and has many of their features, such as tricks, marks and conditionable behavior. But, being a cat, she has some significant differences. For example, there are some new instincts and some modifications to the familiar commands that you use with the dogs.

Instincts

New

  • screech
  • purr
  • clean
  • poke
  • bat
  • comehere

“comehere” is a pseudonym for “come” and there is more information about it below under the topic, Artificial Disobedience. The others will be far more fun to try out than to read about here.

Modified

  • wag — changed timing to make it slower
  • wander — removed wag
  • roll — changed timing to make it slower
  • rove — removed wag
  • itch — changed timing to make it slower

Removed

  • fetch (use get _ instead)
  • getbone

Other commands

  • purrstart - purrs continually
  • purrquiet - purrs quietly and continually
  • purrstop - stops continual purring
  • jingles on/off - turns the jingling bell sound effect on and off like in the Polar Bear Cub.

Modified Motions

Cat now uses five poses while resting, but she changes between them a lot less frequently than she does in “awake” poses.

Collective Terms

If you have more than one cat, you can call them all together using the collective term “cats”. You can also use “pets”, which will be added to the Dual Mode dogs in the near future. These terms are owner only, in the same way that “dogs” is owner only in your dogs.

New Poses

  • arch
  • bat, bat2, bat3, bat4
  • clean, clean2, clean3, clean4
  • rest, rest2, rest3, rest4, rest5
  • speak (formerly pose bark in dogs)

Features

Your VKC Cat has most of the features that your VKC Dogs enjoy. You can teach tricks and marks as usual. You can nominate a friend with the “friend” command or mute someone that keeps pestering your cat. If your cat gets sick, you can take her to the VKC Clinic to make her well again and if she gets lost, you’ll find her at one of the Clinics in the Dog Parks, just like the dogs. Here are a few more feature highlights.

Dual Mode

Pathfinding and Traditional — Use pf on/off to switch between the two.

Artificial Disobedience

Sometimes your cat will do as you say and sometimes not. (More about this below.)

Three Petting Animations

Use the setpet command together with stroke, hug or scratch to change the petting animation.

Carrying

Say kitty here for your cat to come over and jump up into your arms to be hugged. (Don’t forget to say kitty attach before you do this for the first time. You will also need to edit your cat to get her in the perfect position for your avatar.)

Texture Changing Collar

Use the collar command to change texture or click on the collar to cycle through the available textures. See the Cat Collars Texture Sheet to preview all 40 textures. There is also a light grey texture (collar 0) which works well with the c-color command allowing you to create your own color shade for your cat’s collar.

Cat Toy

Your VKC Cat has a knitted mouse toy that she can carry around and our VKC Registered Creators are working on some new cat toys. Your VKC Cat doesn’t like the dogs’ toys though and she won’t pick them up, and who can blame her? If you were a cat, you probably wouldn’t want to pick up things the dogs had been drooling over either. But watch out Kitty, the dogs can still carry your toys off!

More on Artificial Disobedience

VKC Dogs are renowned for being very obedient and eager to please. But VKC Cats are different. They’re not content to be just an ultra-obedient virtual pet. They have even more of a mind of their own than the dogs. Sometimes they do what you want and sometimes not. Your VKC Cat will disobey your commands and perform a different action instead, approximately 50% of the time.

There are some commands, however, that are immune to the Artificial Disobedience because you probably don’t want to have to chase the cat around just to get her to settle on your land or something like that. So the following list of commands are always obeyed:

  • comehere — a pseudonym for “come” but always obeyed.
  • help
  • mode
  • name
  • obey
  • pf
  • ping
  • roam
  • settle
  • stay
  • setpet
  • status
  • tp
  • water

There are also two ways to ensure that your cat obeys your wishes:

  1. Use channel 1. For example, if you type:  /1 kitty sit, the cat will always sit.
  2. You can turn the Artificial Disobedience on and off with the obey/disobey commands.

Bloodhound II Update

posted Nov 5, 2012, 10:24 AM by Sandry Logan   [ updated Nov 16, 2012, 2:54 PM by Rosanna Himmel ]

We've made some changes to give the dog has a smaller “physics capsule.” This means that although he doesn't look any different, he thinks he's slimmer than he was before and he can get through smaller doorways and choose more efficient paths when he wants to go somewhere.

There are also some bug fixes in the Pathfinding code to help prevent the dog from “stalling.” This is a condition that we noticed (primarily in the park dogs) where they would stop responding to commands and were unable to move to greet avatars or other dogs until the dog's owner spoke to them and sometimes not even then.

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